At Over, we’ve been using Kotlin since we started the new Android version of the app in November 2018. From day one, we’ve been excited to try the language features and leverage them to build our mobile design app. One of the features we were most excited about was extension functions. What is an Extension […]
Category: android
I recently presented this talk at Kotlin Everywhere South Africa as the keynote for the event. I really enjoyed preparing this talk as it spoke about how we use Kotlin, mistakes we’ve made along the way and our opinion on how we decide to use certain features. Talk Description: Over the past year and a […]
Drawing on an Android Canvas is quite overwhelming, there are many different classes and concepts to understand when drawing something. If you haven’t already read part one of this series make sure to read it here. In this post, we will be covering some classes that you will find available within the Android Framework which can […]
Learn the basics of drawing with the Android Canvas Class Diving into using the Android Canvas class can unlock magical super powers you never knew you had 🤯. Imagine being able to draw anything* your heart desires just with some basic shapes, paths and bitmaps? Well, the Android Canvas gives you just that ability. What is […]
Learn how to use physics-based animations in a Custom View implementation for natural looking animations in your app. You’ve used all the standard Android animation techniques, but you find that they sometimes just don’t give you that extra sparkle you are looking for. You’ve wondered how to get more natural looking animations and had no luck […]